RM124 sebulan sewa PPR pertama di Labuan

najtwit23j.jpg.transformedMO, 23/1/2018, KUALA LUMPUR: Datuk Seri Najib Razak berkata Projek Perumahan Rakyat (PPR) yang pertama di wilayah Labuan akan disewa pada kadar serendah RM124 sebulan.

Perdana Menteri menerusi Twitter rasmi @NajibRazak berkata, projek di Batu Arang itu akan membabitkan pembinaan 500 unit kediaman.

Isu perumahan mampu milik adalah antara fokus utama Najib sejak beliau memegang jawatan Perdana Menteri pada tahun 2009.

Najib sebelum ini mengumumkan pembinaan 500 unit PPR bernilai RM107.7 juta di Batu Arang pada majlis Kerangka Pembangunan Labuan 2030 (LDB2030), baru-baru ini.

Pada majlis sama, Najib turut mengumumkan sebanyak 160 unit rumah teres setingkat dari RM190,000 seunit dibina di Batu Arang menerusi Projek Perumahan Penjawat Awam 1Malaysia (PPA1M) yang dibangunkan dengan nilai subsidi kepada penjawat awam kira-kira RM3 juta.

Beliau berkata, apa yang dilakukan menerusi peruntukkan dana adalah bagi merealisasikan aspirasi rakyat merangkumi segenap lapisan masyarakat.

Katanya, dalam Bajet 2018, sebanyak RM2.2 bilion diperuntukkan bagi meneruskan usaha menyediakan perumahan untuk semua.

Bagi golongan berpendapatan rendah atau B40, kerajaan melaksanakan, antaranya; Program Perumahan Rakyat yang disewakan atau dijual pada harga amat rendah antara RM35,000 hingga RM42,000, dengan kos selebihnya dibiayai subsidi kerajaan.

Terdapat juga Rumah Idaman Rakyat yang dibina atas tanah kurniaan kerajaan negeri atau Persekutuan pada harga tidak melebihi RM350,000 dengan jualan diutamakan kepada pembeli Orang Kelainan Upaya (OKU) atau ibu tunggal.

Bagi golongan berpendapatan 40 peratus sederhana atau M40, kerajaan menyediakan projek Perumahan Rakyat 1Malaysia (PR1MA) yang dibina di kawasan strategik di seluruh negara dan dijual pada harga antara RM100,000 hingga RM400,000.

Terdapat juga Rumah Wilayah Persekutuan (RUMAWIP) berharga RM63,000 hingga RM300,000 yang menyasarkan rakyat Malaysia yang menetap atau bekerja di Wilayah Persekutuan yang ingin membeli rumah pertama mereka.

Bagi penjawat awam, Perdana Menteri berkata, kerajaan melaksanakan Program Perumahan Penjawat Awam 1Malaysia (PPA1M).

“PPA1M disediakan terutamanya buat penjawat awam berpendapatan rendah dan sederhana yang dijual pada harga antara RM90,000 hingga RM300,000 seunit,” katanya.

Kerajaan juga memperkenalkan pelbagai skim antaranya Skim Rumah Pertamaku yang dilaksanakan bagi membantu golongan muda baru bekerja dengan pendapatan kurang RM5,000 untuk mendapat pembiayaan 100 peratus.

Kerajaan juga memperkenalkan skim MyDeposit, yang mana kerajaan membantu golongan yang ingin membeli rumah tetapi tidak mempunyai wang pendahuluan, dengan membayar deposit itu bersamaan 10 peratus daripada nilai rumah di bawah RM500,000 atau hingga jumlah maksimum RM30,000.

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ASUS ZenFone 4 (ZE554KL) – Amanz

ASUS ZenFone 4 meneruskan penawaran peranti kelas pertengahan premium seperti ZenFone 3 sebelum ini, yang mana ditambah-baik dengan sokongan dwi-kamera bersama kapasiti bateri yang lebih besar. Ia didatangkan dengan skrin 5.5-inci Super IPS+ pada resolusi 1080p, cip Snapdragon 630, memori 6GB RAM, storan 64GB, dan kapasiti bateri 3300 mAh.

Namun dengan harga RM2099, adakah ia mampu memberi penawaran yang baik untuk pengguna? Ketahui selanjutnya di dalam video ini.

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Doing microtransactions the right way – the Warframe way

Thanks to Middle-earth: Shadow of War and Star Wars Battlefront II, there’s now a lot of talk about microtransactions, and a lot of arguing about whether or not they are justified. I’ve said it before and I’ll say it again: microtransactions have no place in a game that isn’t free. The two games mentioned above are great examples of getting it wrong, and there are plenty of others that we can use as examples of doing microtransactions the wrong way. So what is the right way to do it? In what way can you apply microtransactions in a way that’s acceptable?

Actually, as I began writing this, I just remembered that there’s a Jimquisition episode on this as well, which has described the ways you can do microtransactions without being a psychological and financial predator. But as a recap, the essential takeaway here is, like I mentioned before, is to decide if you want money upfront for your game, or if you want a potential perpetual flow of money. The Jimquisition episode also gave some pretty good examples of games that do microtransactions properly, so I’ll only touch on one that I personally have a soft spot for – Warframe.

Image source: Digital Extremes.

To be clear, I’ll be speaking a bit about Warframe’s history, and why its current form is the way to go if you want microtransactions in a game. I’ll also note right off the bat that there’s a massive vacuum in between, from when I previously quit the game and when I most recently played (which was just before the latest patch, Plains of Eidolon, came out).

When I started playing Warframe, it was still sort of in its infancy (Excalibur Prime was still a thing, serving a role that’s best described as a Kickstarter backer reward). It was barebones, and the grind was pretty limited, but still very real. As I recall, Frost Prime (pictured above) was still new and it’s the thing everyone was grinding for. The fun in it was, like many of its loyal fans will tell you, the fact that you felt powerful while you played it. The grind for materials was pretty secondary, as you spend most of your time actually leveling up your Warframe and weapons. And as your frames gained levels, you get access to more of their skills, giving you more abilities to tear through the opposition. I say the grind was limited because the types of resources were limited, and most weapons and frames used the same kinds of resources.

By now, all the 12 frames that I played with already have their Prime versions, including one of my favorites, Volt Prime.

After awhile, with enough resources, I could craft all the frames (there were only 12 back then, Primes excluded), as well as most of my favorite weapons. By the time I actually crafted them all and maxed out their levels, I had enough resources that when newer frames were released, I would not need to do any more farming. All I needed to do was hunt for their component blueprints, and I’ll have a new frame in three-and-a-half days (or immediately if I’m willing to spend some premium currency called Platinum – this is a Free-to-Play game after all), the process of which got me even more materials for future weapons and frames.

The problem with that is, having enough inventory space for new weapons and frames means spending Platinum. You had only enough slots for two more frames in addition to your starting one, and getting more meant spending Platinum. And you only start with enough Platinum to buy one more Warframe slot. You could just get rid of older frames, but it keeps your options very limited. Unfortunately, at this point in time, there was no other way to get Platinum but buying with real money. Fortunately, you get rewards as a login bonus every day (mostly in-game resources and resource boosters), and one of the rewards gets you up to 75-percent discount off Platinum prices, with the discount lasting two days. It’s not ideal, but for RM50 (back then, which was early 2013) I could get enough slots for all the frames and a few more weapons that get released in the future that I may fancy. And for a game like Warframe, RM50 seems like an okay price to pay. In fact, I would later spend another RM50 on it, simply because I thought: “I had fun with this game, so why not?”

The first login reward I received after months of inactivity, and I logged in almost entirely for the sake of this piece.

Fast forward a few years and trading was introduced, letting you trade components of Prime weapons, and frames for other items, including Platinum. This meant that from this point on, you can easily farm for your first two extra frames, and in the process would have enough spare parts to sell to other players for Platinum. You need not spend a dime anymore to collect every weapon and every frame, provided that you have collected enough junk to sell to others throughout your farming spree. One man’s trash is another’s treasure, after all, and thanks to trading, you don’t have to pay for premium currency if you don’t want to, as you can always trade for it with someone who does want to pay for it.

And around the same time, alongside new content (and some content reworking and refreshing), more frames were introduced, along with new materials needed to craft them. As a longtime player, this still meant more farming for these new materials as the stockpile of materials I have are not quite as relevant as they once were. And also for a veteran like myself, I can’t just buy them with Platinum because the only resources that I can buy are the ones that I already have in abundance, with a couple of exceptions. For newer players who may be overwhelmed by the resource requirement in crafting new equipment, it may be a reason to spend money to buy Platinum, to buy the old world resources. But when you can now easily acquire Platinum via trading, there is absolutely no reason for you to want to buy Platinum, unless you want to, just for the sake of it.

Tellurium is the newest resource that money can buy, followed by Oxium. Other new resources, like Cryotic, Argon Crystals, and all of the new stuff from Plains of Eidolon are still not available for Platinum.

There is, undoubtedly, still debate on the implementation of microtransactions in Warframe. For those who say that the Platinum requirement is very steep, I can still see where they’re coming from, especially coming from a time where Platinum had to be bought since there was no such thing as trading. But on the bright side, even with the implementation of trading the cost of things that you can buy with Platinum has fortunately not inflated. But ultimately, I will say this: Warframe is a much better game than it was four years ago, and while the need to buy Platinum has gone down, it certainly deserves it a lot more now. It’s got enough content to put AAA retail games to shame without charging you a dime, and with just a little patience in getting the 75-percent Platinum discount, giving its developer Digital Extremes a sale price of RM50 can get enough Platinum to last you pretty much forever. If you’re feeling generous and feel like paying the full retail price of RM250, you can be lazy and splurge on nearly anything and everything you fancy.

And as for the optional cosmetic stuff, you see what you want and pay Platinum for it, plain and simple. None of that ‘open a ton of boxes perpetually on days you feel lucky, and getting a load of nonsense you don’t want’ rubbish.

If I were to judge Warframe based on what it was when I first played it, then it was a pretty fun, but ultimately limiting game. If I were to judge it as it is today, I would say this:

We live in an age where so-called AAA game publishers sell you incomplete games, sells you the parts initially left out as DLCs and season passes, and charge you perpetually more for microtransactions and lootboxes so that you’ll overcome the excessively tedious resource grind. At the same time, we have games that don’t ask for a dime, offer more content than most AAA games, allow you access to premium currency simply via in-game trading, and has a balanced enough economy to keep that going without breaking.  This is, to put it as simply and diplomatically as humanly possible, the irony of ironies.

A F2P game with a semi-open world environment that is actually bustling with life. It's sad when AAA games struggle to achieve the same, and still have the gall to have microtransactions and loot boxes.

So ultimately it all boils down to this: is Warframe’s way of implementing microtransactions the right way?

To be honest, it’s still entirely debatable. But what we can be sure of is that it’s definitely not the wrong way because it manages to not tick all the wrong boxes – by not being Pay-to-Win, by not having loot boxes that you can buy with real money, and most importantly, after the implementation of trading, actually making microtransactions the actual definition of optional.

And on that bombshell, adieu to y’all.

And off I go into the sunset, until something else needs to be set alight with bolts of lightning.

Disclaimer: The content of this blog post is the writer’s own opinion, and does not reflect the views or opinions of HardwareZone.com.my, its affiliates or any other institution unless clearly stated.

Ian Chee

Ian Chee /

Having given up his dreams of playing games for a living, he has gone for the next best thing: writing about them for a living. Or at least, whenever given the chance. Quite clearly a Japanophile, it’s a wonder why he doesn’t yet speak the language, although that might have something to do with the fact that he doesn’t speak much in general.

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Lelaki hina Islam, Melayu dalam FB ditahan

HINA_ISLAM_SIMPANG_DURIAN_48831009.jpg.transformedMO, 23/1/2018, JELEBU: Seorang lelaki berusia 34 tahun ditahan di rumahnya di Simpang Durian di sini, awal pagi semalam, kerana dipercayai memuat naik status yang menyinggung perasaan umat Islam dalam laman Facebook miliknya.

Ketua Polis Daerah Jelebu, Deputi Superintendan Kamarul Rizal Jenal, berkata suspek ditahan jam 1.30 pagi berikutan laporan polis dibuat seorang guru berusia 53 tahun kira-kira dua jam sebelum itu.

“Polis merampas sebuah telefon bimbit bersama dua kad sim daripada suspek yang mempunyai dua rekod lampau berkaitan jenayah harta benda.

“Dia direman selama empat hari bagi membantu siasatan mengikut Seksyen 298A Kanun Keseksaan serta Seksyen 233 Akta Komunikasi dan Multimedia 1998,” katanya semalam.

Selain dipercayai menghina agama Islam, beliau berkata, suspek didakwa melakukan provokasi terhadap orang Melayu melalui statusnya dalam laman sosial itu.

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Adobe Memperkenalkan Ciri Pemilihan Objek Berasaskan Kecerdasan Buatan Pada Photoshop – Amanz

Pada bulan November lepas, Adobe telah memperlihatkan kemudahan untuk membuat pemilihan objek pada Photoshop dengan sokongan kecerdasan buatan dan pembelajaran mesin, dinamakan Select Subject.

Selepas hanya mempertontonkan kepada umum sebelum ini, hari ini Adobe mengumumkan pengenalan ciri berkenaan kepada semua melalui kemaskini baru Photoshop bermula hari ini.

Adobe PhotoShop

Melalui ciri baru ini, pengguna boleh memuatkan gambar ke Adobe Photoshop, dan membuat pemilihan “Select Subject” pada pemilihan dibawah “Quick Selection”. Seterusnya anda boleh memilih, dan kecerdasan buatan Adobe akan menentukan sama ada ia adalah objek, haiwan, manusia atau sebagainya – sekaligus memudahkan lagi anda membuat penyuntingan.

Daripada beberapa contoh yang diperlihatkan, pemilihan yang dilakukan kadang-kala adalah baik, tetapi kadang-kala memerlukan sedikit penyuntingan tambahan – tetapi lebih menjimatkan masa berbanding kebiasaan.

Bagi anda yang menggunakan Adobe Photoshop, boleh mengemaskini perisian anda hari ini, dan menggunakan ciri baru ini.

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ASUS ROG Strix GeForce GTX 1070 Ti: Custom card with OC headroom

Overview, Design and Features


While the Pascal GPU architecture will soon be celebrating its second anniversary, it’s nearly impossible to deny that it is by far NVIDIA’s most popular and (currently) most venerated GPU architecture in the world of gaming.

In the case of the GeForce GTX 1070 Ti, the reason the card came to be wasn’t because NVIDIA wanted to replace its own GTX 1070 (alright, it wasn’t technically the primary reason), but rather, the card was essentially a response to AMD’s own Radeon RX Vega 56.

Back when we reviewed the Founders Edition of the card, its performance was as NVIDIA promised, going toe-to-toe with the Vega 56, both in the synthetic benchmark and gaming categories. On top of that, we had not even overclocked the card.

So then, the question is: if the Founders Edition of the card is capable of pulling off such a performance, how then would a custom-cooled version of the card, such as the ASUS ROG Strix GeForce GTX 1070 Ti, perform, especially once we cranked up the watts?


Design and features

Where the Founders Edition of all NVIDIA’s GeForce GTX offerings have always sported its iconic polygonal, blower-style, cooler shroud, the ASUS’ ROG Strix Gaming coolers err towards the more extreme side of the design hyperbole.

An exploded view of the ASUS ROG Strix GeForce GTX 1070 Ti.

Like all its siblings, the ROG Strix Gaming GeForce GTX 1070 Ti is fitted with ASUS’ patented wing-blade, triple-fan and MaxContact heatsink cooling solution. The fans are also 0dB, which means that they don’t spin up until the card’s operating temperature reaches a specific number (for the ROG Strix GeForce GTX 1070 Ti, that magic number is 55-degree Celsius), and even then, we could barely hear it when we were gaming with it.

Beyond that, everything about the card’s aesthetics is essentially a carbon copy (or template, if you’d rather) of all ASUS’ current enthusiast-level ROG Strix graphics cards: backplate, cooler shroud design, the number of ports, and even the heatsink.

The specs of the card are identical to the Founders Edition variant (which we reviewed a month back), save for the boost GPU clock speed. With this card, ASUS had it overclocked slightly to 1,782MHz. And, to power it all up, the card only requires a single 8-pin PCIe power port.

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Momentum kukuh pasaran modal dijangka berterusan

WhatsApp_Image_2018-01-23_at_9.58.29_AM.jpeg.transformedMO, 23/1/2018, KUALA LUMPUR: Pasaran modal tempatan dijangka terus mencatat momentum kukuh tahun ini, kata Pengerusi Bursa Malaysia, Tan Sri Amirsham A Aziz.

Beliau berkata, pasaran ekuiti tempatan terus berkembang kukuh.

Katanya, sejak 2009, Indeks FBM KLCI dan jumlah dagangan harian (ADV) berkembang sebanyak 105 peratus dan permodalan pasaran pula meningkat sebanyak 187 peratus dalam tempoh itu.

“Pada 2017, pertumbuhan ADV adalah sebanyak 27.7 peratus, tertinggi di kalangan ASEAN-5. Kami jangka momentum akan berterusan pada 2018, kedua-duanya bagi ekonomi dan pasaran modal,” katanya.

Beliau berkata demikian pada Invest Malaysia 2018 di sini, hari ini.

Persidangan dua hari dirasmikan Perdana Menteri, Datuk Seri Najib Razak.

Hadir sama, Menteri Kewangan II, Datuk Seri Johari Abdul Ghani; Ketua Setiausaha Negara, Tan Sri Dr Ali Hamsa; Ketua Setiausaha Perbendaharaan, Tan Sri Dr Mohd Irwan Siregar Abdullah; Pengerusi Suruhanjaya Sekuriti Malaysia, Tan Sri Ranjit Singh; Pengerusi Maybank Group, Datuk Mohaiyani Shamsudin; Presiden dan Ketua Pegawai Eksekutif Kumpulan Maybank, Datuk Abdul Farid Alias dan Ketua Pegawai Eksekutif Bursa Malaysia, Datuk Seri Tajuddin Atan.

Invest Malaysia kali ke-14 itu dianjurkan Bursa Malaysia dan Maybank.

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